
Stone: High Defence, boost to strength and +15 resistances for four relatively easy to obtain runes.Chains of Honor: +2 to All Skills, damage reduction, life leech, damage bonuses to Demons and Undead all make this a viable option despite the low defence boost.Fortitude: Offers several attributes most Melee Characters will find useful: Increased defence and damage, resistances, and level dependent life boost.Good option if you find a five socket Cryptic Axe in The Pit. Obedience: Offers a 370% damage boost, Crushing Blow, fire damage through a 30% chance to cast enchant when killing an enemy, and even boosts to defence and resistances for five relatively easy to find runes.Breath of the Dying: Usually put in an ethereal Great Poleaxe or Giant Thresher to maximize the damage.Polearms: Offers very long range at the cost of the option of using a shield.
Good option if you choose to duel wield with a more powerful weapon in the other hand. Beast: Increased Damage, Attack Speed, and a Fanaticism Aura.This might be better in a Mercenary's Polearm however.
#D3 barb ww highest dmg plus#
Doom: Increased damage, deadly strike, attack speed, +2 to all skills plus a high level Holy Freeze Aura to slow enemies. Breath of the Dying, Death, or Oath for the same reasons as stated for swords. Also offers the option to duel wield, creating many interesting build options. Axes: Usually Runewords are put in Berzerker Axes due to their high base damage, range and attack speed. Good option if you manage to find an ethereal Balrog Blade or Champion Sword lying around in The Pit. Oath: Up to a possible 340% damage, indestructibility, 50% Increased Attack Speed, attack rating, and damage bonuses to demons for four Runes that are not that difficult to find. Best put in an ethereal Colossus Blade or Colossus Sword to maximize damage output. Does lack Increased Attack Speed and dual leech however. Death: Indestructibility, potentially high base damage, 50% chance of Crushing Blow and level dependent Deadly Strike makes this a viable alternative to BotD and with slightly easier to obtain Runes. Breath of the Dying: Usually put in an ethereal Colossus Blade to maximize the damage, and because the Rune Word renders the weapon indestructible. Swords: Swords (including two handed swords) can be dual wielded, wielded in one hand or used in conjunction with a shield, creating several viable options. These are merely some of the more popular options: Weapon - Given that most weapon masteries are viable for a WW Barbarian there are a variety of options for weapons. Only one point is needed here, as more points only increase the duration, and it receives a duration boost for all points put in Shout and Battle Orders, both of which will likely be maxed. Battle Command: Raises the entire party's skills by one. Iron Skin: Like Natural Resistance, putting one point here and letting +skill items do the rest is usually recommended. Natural Resistance: Putting at least one point here and letting +skill items do the rest is usually recommended. Increased Speed: This is entirely optional, but whole-heartedly useful. Berserk: The Physical Immune killer and Iron Maiden loophole. Battle Orders: More health and mana is a good thing. Weapon Mastery: The only skill that will boost Whirlwind's damage directly. The rest of your points after this can go into any skill of your choice, such as more Natural Resist or Iron Skin. Otherwise, enough for equipment.Įnergy: Although Whirlwind is the most mana intensive of the Barbarian's combat skills (and the only one that increases when leveled), most players opt to leave this at base and instead rely on mana leech and items and skills that increase mana (such as Battle Orders).Įnd Result: 92 Skill Point Total (Achieved at level 81 with all skill quests completed) Calculate this amount ahead of time.ĭexterity: If you choose to use a shield, enough for max block. Can be glitched into spinning uncontrollably to follow monsters. And no synergies to increase damage further (except for your Weapon Mastery). Weak versus large groups of physical immune monsters (small groups are not a problem though, as one point in Berserk is more than adequate for such encounters). Certain abilities (such as the life tap from Dracul's Grasp and Last Wish) will not trigger when Whirlwind is used. Requires large amount of mana leech equipment to be able to use main skill continuously. Easily capable of rushing in Normal and Nightmare. No synergies to Whirlwind so character can be customized to the player's taste once main skills are maxed.
Any Weapon Mastery is viable for a Whirlwind Barbarian (except Throwing Mastery).Cyclones through monsters quickly and easily.